WinZO Teams Up With India's Top Six B-Schools to Launch Talent Mentorship Program
India's largest social gaming and interactive entertainment platform, WinZO, in partnership with India's top six B-schools, launched its flagship talent mentorship program, Battle of Super Scholars (BOSS).
The top six B-schools include —IIM Ahmedabad, IIM Bangalore, IIM Calcutta, IIM Lucknow, FMS Delhi, and ISB.
This partnership aims to mentor the nation’s brightest minds, empowering them to drive India’s leadership in tech innovation, boost IP export-led growth of the sector, and firmly place India among the top global gaming markets.
Under the BOSS program, WinZO aims to inspire young product and tech talent to pursue entrepreneurship in gaming and solve the frontier challenges facing the sector.
The program is cultivating and investing in India’s talent as the country’s best-in-class digital infrastructure and rich stories, combined with its talented workforce, have the potential to make India the leading global gaming market by revenue share.
“We believe that skilled talent capable of solving real-world challenges is essential for the growth of India’s technology ecosystem to go global. The concept of WinZO BOSS was born from this belief”, said Paavan Nanda, co-founder, WinZO.
“The students we see now will revolutionize the gaming industry, shaping its future not just in India, but also across the globe,” he added.
“We're incredibly thankful to WinZO for providing us with this real-world experience of building in the gaming space. Our mentors helped us think outside the box, pushing us to delve deeper into the problem and offer innovative solutions. This drive led us to quickly develop a product prototype that serves as a strong proxy for a real app,” said Sanket Gaggar and Snehanshu Mishra, winners of the program and students of IIM Bangalore.
The BOSS program saw participation from about 2,000 students in teams of two, providing them with mentorship from gaming industry experts.
The program’s projects focused on innovating traditional gaming formats, exploring new monetisation models in global gaming, and disrupting the global market through expansion of Indian companies.
Participants either developed gaming products for the international market or conducted comprehensive market entry studies for WinZO's strategic expansion, thus strengthening India’s gaming industry exports. Winners received a scholarship worth Rs 50 lakh and an option to join WinZO to deepen their interest and expertise in gaming.
This initiative underscores WinZO's commitment to fostering innovation and entrepreneurship among India’s brightest minds, aiming to build consumer tech products that are "Made in India, for the World."